Pages: [1] 2 |
1. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
While in DX11 mode, screenshots seem to have color issue. Example
- by Veyer Erastus - at 2013.10.24 18:22:00
|
2. Mass-test feedback - October 24 - in Test Server Feedback [original thread]
Machine Info and Settings DirectX version: 11 OS version: Windows 8 CPU: Core-i5 2500k GPU: GeForce GTX 570 RAM: 16gb How many clients were you running at the same time? 1 Graphic setting of the client (low / medium / high): High - Anti-Aliasing:...
- by Veyer Erastus - at 2013.10.24 18:18:00
|
3. Mass Test SP - in Test Server Feedback [original thread]
Confirming mirror bug. Lost 4m worth of unallocated skill points.
- by Veyer Erastus - at 2013.10.19 15:14:00
|
4. Not that CCP listens, but give everyone the skills for the Bastion Module - in Test Server Feedback [original thread]
Dinsdale Pirannha wrote: Tilly Delnero wrote: There's supposed to be a new mirror at some point in the next fortnight, so people will be up to date soon enough. I imagine there might be a few masstests leading up Winter, so skill points shou...
- by Veyer Erastus - at 2013.10.04 13:50:00
|
5. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Lord Lojak wrote: i rather love the look of the ship its self and its stats from what im seeing but i do think 1 thing is rather out of place. and thats the drone bandwidth of 125. don't get me wrong i like it but a T1 (albeit a faction) field...
- by Veyer Erastus - at 2013.10.03 20:44:00
|
6. [Post-Rubicon] T3 Rebalance Discussion - in Player Features and Ideas Discussion [original thread]
As a Legion owner i just don't get it how someone can call it's tank overpowered. Legion hull has the most useless faction resists in the game. You don't fight angels with lasers. While Loki/Proteus can stack resists for apropriate pirate faction'...
- by Veyer Erastus - at 2013.10.03 13:50:00
|
7. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Poor Sleip and Abso. So sad.
- by Veyer Erastus - at 2013.10.02 19:17:00
|
8. [WTB] Revenant BPC - in Test Server Feedback [original thread]
We would need to farm incursion until mom accessible, and then hope for BP to drop. And that's One BP.
- by Veyer Erastus - at 2013.09.21 17:54:00
|
9. Singularity latest mirror - in Test Server Feedback [original thread]
Yeah, it would be nice for new mirror to test changes.
- by Veyer Erastus - at 2013.09.09 20:21:00
|
10. Towers - in Test Server Feedback [original thread]
sabastyian wrote: Tchaikovsky Makarov wrote: If you want your stuff to stay there play on TQ You dont say? Maybe i wanted to goof off and screw around w/o having to actually replace mutli billion losses Mirrors are rare and you have inf...
- by Veyer Erastus - at 2013.06.17 16:24:00
|
11. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Alejan Gerakh wrote: Veyer Erastus wrote: Please, spare Sleipnir. It's one of the most beautiful Minm ships, with Cyclone being missile oriented and Claymore link oriented. Considering they appear to be changing Command Ships so there won...
- by Veyer Erastus - at 2013.06.02 06:42:00
|
12. About the Eos' model - in Player Features and Ideas Discussion [original thread]
Please, spare Sleipnir. It's one of the most beautiful Minm ships, with Cyclone being missile oriented and Claymore link oriented.
- by Veyer Erastus - at 2013.06.02 05:48:00
|
13. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: It probably has something to do with everyone talking about how they "can get 80% of the cans by themselves now" and also to do with how loot now maps to specific can types. I have to say that they definitely start disa...
- by Veyer Erastus - at 2013.06.02 01:23:00
|
14. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Omnathious Deninard wrote: is it just me or did the cans get faster after the patch today? Confirming this. Cans fly and disappear much faster than it was two days ago, tested on the same spot. I can't even get half the cans now.
- by Veyer Erastus - at 2013.06.02 01:00:00
|
15. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: If they were to somehow decide that they were going to remove the loot pinata, I promise you they'd reduce the number of attempts from two to one. Your very first failure to hack would be met with the dazzling blue-whit...
- by Veyer Erastus - at 2013.06.01 20:53:00
|
16. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Were WH space hacking sites balanced lately? Did a full site just now with 8 cans, not loosing even one to the game and got altogether about 2-3m in loot. Most of it were from a single lucky can. And i wasn't going for scraps. You could say i was ...
- by Veyer Erastus - at 2013.05.31 22:09:00
|
17. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Brooks Puuntai wrote: Veyer Erastus wrote: Well, it's not so hard to win if you do it in rigged bonused ship with t2 analyzer. Implants help also. But if you don't - then yeah. Hacking is now for specialized pilots, not just sticking modul...
- by Veyer Erastus - at 2013.05.31 17:14:00
|
18. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Palal wrote: Tried in lowsec today. Got a relic site with 5 containers + 1 npc flying around it. - I was only successful in opening 2 of the containers with 90/30. - Got 2 carbon,2 metal scraps and other worthless crap. ie 1 electronic part....
- by Veyer Erastus - at 2013.05.31 16:29:00
|
19. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Solkara Starlock wrote: I'm not so thrilled having to tag along a cargoscanner in my scanning ship to guarantee my exploration income. The allocation of mid slots on the scanning ships is already quite taxing with the new scanning mods, the da...
- by Veyer Erastus - at 2013.05.31 14:30:00
|
20. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Tsubutai wrote: Alvatore DiMarco wrote: I suppose you're going to tell me "the fact that cloaky nullified T3s lack the agility to get the same amount of loot as a covops doesn't balance out the fact that they're hard or impossible to kill". ...
- by Veyer Erastus - at 2013.05.31 12:50:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |